You can't fix spacing you can't see. A motion trail draws the path a control travels across a range of frames, with a dot on each frame β€” so you can read the arc and how evenly the frames are spread. Maya has this built in. Here's how to turn it on, and why the built-in version only gets you halfway.

Turn on Maya's editable motion trail

Select the control you want to inspect, then use the Visualize β†’ Create Editable Motion Trail command (in the animation menu set). Maya draws the trail in the viewport: the path as a line, plus a dot per frame that you can even grab and move to re-time directly.

It's free, it's built in, and for checking whether an arc is smooth it does the job.

Where the built-in trail stops short

The trail is a single color. You can see the path, but not the speed. Tightly bunched dots mean slow, spread-out dots mean fast β€” so to read spacing you're squinting at how far apart the frame dots sit, section by section. On a busy trail that's slow, and easy to misjudge.

A speed-colored trail

AnimKit's motion trail colors the path by speed. Fast stretches and slow stretches are different colors, so ease-in, ease-out, and any spacing hitch jump out without counting dots. You're reading timing at a glance instead of measuring it.

To be fair: Maya's built-in trail is free and fine for confirming an arc. The speed-coloring matters when you're polishing spacing and want to see where the animation speeds up and slows down.

Try it

The motion trail is one tool inside AnimKit β€” a Maya animation toolkit. It's paid, and the full tool list is on the AnimKit page.