3D Character & Creature Animator

Believable motion for games & film.

I'm Mohamed Nasreldeen — a 3D animator with 10+ years on AAA games and internationally released animated features. I take shots from blocking to polish with a focus on weight, balance, and physical realism.

Borderlands 4 Smite 2 Mavka: The Forest Song Secret Magic Control Agency

Showreels

Animation and gameplay work, recent first.

Animation Reel Film & cinematic character work
Game Reel Gameplay & in-engine animation

Selected Productions

AAA games and animated features I've animated on.

Borderlands 4

Borderlands 4

2025 · Video Game

Gameplay Animator · Art Bully Productions

Smite 2

Smite 2

2025 · Video Game

Gameplay Animator · Art Bully Productions

Mavka: The Forest Song

Mavka: The Forest Song

2023 · Feature Film

Character Animator · Animagrad

Secret Magic Control Agency

Secret Magic Control Agency

2021 · Feature Film · Netflix

Character & Creature Animator · Wizart

About

I'm a 3D character animator based in Cairo, Egypt, with over a decade of professional experience across game cinematics, animated films, and TV productions. I specialise in character and creature animation, with a strong focus on physical realism, weight, balance, and believable motion.

I've collaborated with studios including Art Bully Productions, Wizart Animation, Animagrad, and Pixel Zoo — contributing to cinematic-heavy projects and AAA titles. I'm currently an Animation Supervisor on a motion-capture-driven feature film, overseeing mocap cleanup, motion editing, and animation quality across shots.

I work comfortably within pipelines involving Maya, MotionBuilder, and Unreal Engine, collaborating closely with directors and shot creators to translate creative intent into high-quality animation. AnimSchool-trained, and the creator of AnimKit — a commercial Maya animation toolkit.

Experience

10+ years · Games & Film

Specialties

Character & creature animation · Mocap cleanup & motion editing · Previsualization

Tools

Maya · MotionBuilder · Unreal Engine · 3ds Max · Python

Availability

Open to remote & hybrid/contract work

Tools I build

AnimKit — a Maya animation toolkit

When animation tasks slow a team down, I build tools to fix them. AnimKit is my commercial Maya toolkit — 15 production-ready tools and a 50+ button toolbar, written entirely in Python. It's used by animators worldwide.

Explore AnimKit →