Borderlands 4
2025 · Video game
Gameplay Animator · Art Bully Productions
3D character and creature animator
I’m Mohamed Nasreldeen, a 3D animator with 10+ years on AAA games and internationally released animated features. I take shots from blocking to polish with a focus on weight, balance and physical realism.
Borderlands 4Smite 2Mavka: The Forest SongSecret Magic Control Agency
Animation and gameplay work, recent first.
AAA games and animated features I have animated on.
2025 · Video game
Gameplay Animator · Art Bully Productions
2025 · Video game
Gameplay Animator · Art Bully Productions
2023 · Feature film
Character Animator · Animagrad
2021 · Feature film · Netflix
Character & Creature Animator · Wizart
I’m a 3D character animator based in Cairo, Egypt, with over a decade of professional experience across game cinematics, animated films and TV productions. I specialise in character and creature animation, with a strong focus on physical realism, weight, balance and believable motion.
I’ve collaborated with studios including Art Bully Productions, Wizart Animation, Animagrad and Pixel Zoo, contributing to cinematic-heavy projects and AAA titles. I’m currently an Animation Supervisor on a motion-capture-driven feature film, overseeing mocap cleanup, motion editing and animation quality across shots.
I work comfortably within pipelines involving Maya, MotionBuilder and Unreal Engine, collaborating closely with directors and shot creators to translate creative intent into high-quality animation. I trained at AnimSchool, and I am the creator of AnimKit, a commercial Maya animation toolkit.
Tools I build
When animation tasks slow a team down, I build tools to fix them. AnimKit is my commercial Maya toolkit: 50+ tools across 9 tabs and a 31-button dockable toolbar, written in Python.
Explore AnimKitAvailable for remote and hybrid contract animation work.