Borderlands 4
2025 · Video Game
Gameplay Animator · Art Bully Productions
3D Character & Creature Animator
I'm Mohamed Nasreldeen — a 3D animator with 10+ years on AAA games and internationally released animated features. I take shots from blocking to polish with a focus on weight, balance, and physical realism.
Animation and gameplay work, recent first.
AAA games and animated features I've animated on.
2025 · Video Game
Gameplay Animator · Art Bully Productions
2025 · Video Game
Gameplay Animator · Art Bully Productions
2023 · Feature Film
Character Animator · Animagrad
2021 · Feature Film · Netflix
Character & Creature Animator · Wizart
I'm a 3D character animator based in Cairo, Egypt, with over a decade of professional experience across game cinematics, animated films, and TV productions. I specialise in character and creature animation, with a strong focus on physical realism, weight, balance, and believable motion.
I've collaborated with studios including Art Bully Productions, Wizart Animation, Animagrad, and Pixel Zoo — contributing to cinematic-heavy projects and AAA titles. I'm currently an Animation Supervisor on a motion-capture-driven feature film, overseeing mocap cleanup, motion editing, and animation quality across shots.
I work comfortably within pipelines involving Maya, MotionBuilder, and Unreal Engine, collaborating closely with directors and shot creators to translate creative intent into high-quality animation. AnimSchool-trained, and the creator of AnimKit — a commercial Maya animation toolkit.
Experience
10+ years · Games & Film
Specialties
Character & creature animation · Mocap cleanup & motion editing · Previsualization
Tools
Maya · MotionBuilder · Unreal Engine · 3ds Max · Python
Availability
Open to remote & hybrid/contract work
Tools I build
When animation tasks slow a team down, I build tools to fix them. AnimKit is my commercial Maya toolkit — 15 production-ready tools and a 50+ button toolbar, written entirely in Python. It's used by animators worldwide.
Explore AnimKit →